SCHEMA · PRD-002
DEV · PROOF-OF-CONCEPT SCHEMA AGENT · LIVE MEDELLÍN · CO
FILE 002 / 002 ██:██:██ PT
▮ KEY ART · v04 PRD-002
SHORT · ~14 MIN EN · ES SUBS PROOF-OF-CONCEPT
Writer/Director
C. RAMIREZ
Runtime
~14 MIN
Format
ALEXA 35 · ANAMORPHIC 2.39:1
Genre
SCI-FI · TECHNO-THRILLER · ESPIONAGE
Setting
NEAR-FUT · MEDELLÍN
▮ FILE PRD-002 · HOW THE WEST WAS WON

HOW THE
WEST WAS
WON.

In a near-future power struggle driven by AI and private intelligence, a corporate operative enters a fortified Medellín mansion to secure a breakthrough technology. When the deal collapses into betrayal and violence, she must navigate a deadly web of shifting loyalties — realizing that survival belongs to those willing to seize power.

Ask SCHEMA about this film Read Plot Beats Floorplan SHORT · ~14 MIN ▮ PRE-PRODUCTION
§ 00 Ask SCHEMA. PRD-002 · production guide indexed
▮ KNOWLEDGE AGENT · PRD-002

Everything we know
about How the West Was Won.

The agent has access to the production guide, the script, architectural and tonal references, and the field notes from every consult session. Ask it about Sofia, Victoria, Case, the artifact, the neon room, or the political argument the film is making.

PROD GUIDE SCRIPT FIELD NOTES ▮ LIVE
§ 01 Synopsis. short · ~14 pg · draft 5

Sofia is a Senior Partner at Wintermute Capital — an independent finance firm whose clients are American intelligence agencies. She operates in the space between institutional power and deniable action.

When she is rerouted to the Medellín compound of Case Emmerich — an ex-tech founder now selling experimental cryptography hardware to whoever can afford it — the assignment reads as routine. A formality. Sofia is not a field officer, and this is not supposed to matter.

The mansion Case has built for himself is a monument to controlled excess — concrete and glass, neon at its center, the city glowing on the horizon beyond a floor-to-ceiling wall of night. Inside, the party moves. The deal moves. Two Wintermute assets are already embedded, the artifact is already in the room, and everything is proceeding exactly as planned. Until it isn't.

What unravels is not chaos — it is a decision. Someone inside Wintermute has chosen a different outcome for the night, and Sofia is now the only thing standing between the artifact and the wrong hands. The mansion that felt like a setting becomes a trap. The people who were assets become threats.

What began as a transaction ends as a question about who — in a world where power belongs to whoever controls the most dangerous technology — gets to decide what happens next.

Sofia walks out alone, the artifact secured. Her handler's voice arrives in her ear, patient and distant. The mission is closed. The question of what she just survived — and who she survived it for — is one she'll carry into the dark. One secret survives.

§ 02 Characters. principals · in order of appearance
PRINCIPAL · 01
Lead · Late 20s Sofia Senior Partner at Wintermute Capital. Finance and arbitrage. Protected identity but never trained as a field officer. Walks in fully briefed; survives because she's the only person in the room who can still make a decision when there are no good ones left. Ref: Felicity Jones (ROGUE ONE), Eva Green (CASINO ROYALE).
PRINCIPAL · 02
Antagonist · Late 20s / Early 30s Victoria Alarcón Independent operator. Approached Case first. Her market is rogue states and private actors who need deniable access to frontier tech. ACRONYM cyberpunk tech-wear. Smokes. Not the villain — the business model. Ref: Charlize Theron (ATOMIC BLONDE), Léa Seydoux (M:I — GHOST PROTOCOL).
PRINCIPAL · 03
Host · Late 30s Case Emmerich Ex-tech founder. Sold Kalinatek in an all-stock deal and disappeared into his own compound. Presides rather than performs. Criteria for a great guest: beauty and fun. That logic killed him. Ref: Marlon Brando (APOCALYPSE NOW), Oscar Isaac (EX MACHINA).
PRINCIPAL · 04
Asset · Early 20s Grimm Deep-cover Wintermute honeypot, embedded among Case's guests for months. Cover is her surface — swimsuit at the pool, genuinely beautiful. Dies in the corridor, the first signal that the rules have already changed. Ref: physical presence first — beautiful, not dangerous-beautiful.
VOICE · 05
Handler · V.O. Miller Codec voice. Patient, briefed, slightly tired. Briefs Sofia in the SUV, reroutes her, is the voice she answers in the final beat. His final question — "Are you alone?" — is a mission check. It is also something else. The film declines to answer. Ref: Colonel Campbell (MGS) codec register. Name: Kazuhira Miller.
SUPPORT · 06
Assistant · Non-verbal Evelyn Case's assistant. Couture from an unrealized future. Frozen with blood across her face when the Neon Room clears — shock so deep she cannot move, cannot scream. The fear is present. It simply has nowhere to go. Ref: Y-3 / Rick Owens architectural techwear.
SUPPORT · 07
Civilian The Dancing Girl Bikini, noise-cancelling headphones. Dancing alone in the primary guest room to music nobody else can hear. Radical innocence occupying the same building as the killing. Her death is not a shock beat — it's the weight the film carries out the door. Ref: SPRING BREAKERS bikini palette.
PROP · HERO
The Artifact Cryptography Cube small metal cube nested in velvet foam. Lights up when the case opens. Hero prop — designed and fabricated. Ref: the artifact in DEVS, the totem in INCEPTION.
§ 03 Director's Voice. "the operator" · christian ramirez
Writer / DirectorChristian Ramirez
BannerSCHEMA · self-produced
Prior CreditInfinite Regress (2021, 10 min)
BackgroundAI & energy R&D
Director's Statement "My work is in capital and technology. The financial logic, the corporate pragmatism — those are the tools I think with. This film takes those tools into a different arena. It's a reading of how capital and strategic interest converge — from the outside, at close range. Not a verdict on it."
§ 04 Visual Anchors. key images · key beats
▮ STILL 01 · MANSION · GLASS & CONCRETE
PRD-002 · STL · 0001 · EXT
▮ STILL 02 · POOL · GRIMM
PRD-002 · STL · 0014 · INT
▮ STILL 03 · NEON ROOM · TURRELL
PRD-002 · STL · 0021 · INT
▮ STILL 04 · BREACH · RIPLEY RED
PRD-002 · STL · 0033 · INT
▮ STILL 05 · CORRIDOR LOOP
PRD-002 · STL · 0048 · INT
§ 05 Audiovisual Treatment. color · sound · framing
▮ MOOD · PRD-002 · NEON ROOM
▶ MOOD · 1:42
PRE-BREACH → BREACH · RIPLEY RED
▮ COLOR PALETTE

Three palettes. Same building. Different institutional conditions.

Steel-blue: pool light through floor-to-ceiling glass; the house reads as designed, composed, expensive. Neon pink and electric cyan: the central room as a Turrell installation — the room is not decorated with neon; the room is the neon. Emergency red, then strobing orange-and-blue: the breach, the corridor loop, the building telling you the building is failing.

Camera
ALEXA 35 · MASTER ANAMORPHIC
Finish
2.39:1 · COLOR
Score
Martinez · Reznor & Ross
Edit Ref
Tinker Tailor · The Killer
§ 06 Plot Beats. spoiler · internal
▮ ONE NIGHT

Eight beats.
One unbroken descent.

Sofia is not an operative. The mansion is the antagonist. The artifact is what everybody wants. The film tracks the moment the distinction between the person who structures the deal and the person who has to survive it becomes structurally meaningless.

01 SUV · En route Briefing. Miller, in Sofia's earpiece, reroutes her from the assignment she expected to Case Emmerich's compound. Routine. A formality. She is not a field officer, and this is not supposed to matter.
02 Mansion · Approach Arrival. Concrete and glass. The party moves. The deal moves. Two Wintermute assets — Victoria, Grimm — already embedded. The artifact is already in the room. Everything is proceeding exactly as planned.
03 Neon Room The artifact. Case calls Evelyn out with the case. A small metal cube nested in velvet foam. It lights up when the case opens.
04 Off the record The decision. Half-second of black. Music cut. A single suppressed crack. Then the alarms wash in. Someone inside Wintermute has chosen a different outcome for the night.
05 Corridor Grimm goes down. The first signal that the rules have already changed. The held three-second beat in the doorway: the camera stays where Sofia cannot.
06 Breach · Ripley Red The mansion fails. Single hard cut to red emergency lighting. Handheld, off-axis, lens flares active. The assets become threats. The setting becomes a trap. The dancing girl is killed.
07 Atrium Victoria's thesis. Delivered the way someone reads a quarterly memo: "You can just do things. You don't need permission." She is not the villain. She is the business model.
08 Door · Dawn "Are you alone?" Sofia walks out alone, the artifact secured. Miller's voice arrives — patient, distant. The mission is closed. What she just survived, and who she survived it for, she'll carry into the dark.
§ 07 Floorplan. in-world · case emmerich compound · medellín
▮ COMPOUND · INTERIOR LOOP · 1F
● ENTRY POINT
● BREACH ORIGIN
○ FATAL EVENTS
▣ NEON ROOM (SUNKEN)
R-01 Foyer
& Entrance
R-02 Pool
(glass-framed)
R-03 Bar
R-04 Atrium
(climax)
R-05 Neon Room
(sunken)
R-06 Guest Room
(weapons)
R-07 Corridor
(loop)
R-08 Stolen Car · Driveway
▮ ENTRY · SOFIA
▮ BREACH · 00:00:00
▮ GRIMM · DOWN
▮ VICTORIA · DOWN
SCALE 1 : 200
0 ── 5 ── 10 ── 15 ── 20 M
§ 08 Field Notes. development log · v5 session
FIELD · SCENE 01 · SUV

Interior only. The codec voice.

Miller exists exclusively in Sofia's earpiece and our headphones — a codec voice, in the tradition of Colonel Campbell in Metal Gear Solid. He briefs her in the SUV. The rest of the world drops below his channel whenever Sofia listens.

— GUIDE § SOUND
FIELD · ARCHITECTURE

Colombian practices, only.

Cinco Sólidos (Casa JL, Casa Cuore), Plan:B Arquitectos, Atelier García. Single-story modern compound. Floor-to-ceiling glass, board-formed concrete, an interior loop wrapped around a central sunken neon room, a pool the camera can stage against the glass. The location is a casting decision.

— GUIDE § PRODUCTION DESIGN
FIELD · LIGHT

The room is the neon.

The neon room is a built set, designed as a Turrell installation — total immersive color, light as architecture, no surface that is not also a light source. Pink and electric cyan, pulsing from strips and embedded LEDs. The breach is a single hard cut to red emergency light. The corridor becomes an artery of strobing orange and blue.

— GUIDE § LIGHTING
FIELD · STRUCTURE

Three layers, locked.

One: a contained spy thriller in real time. Two: the political argument — Victoria's monologue, the privatization of intelligence already accomplished. Three: personal — Sofia leaves with the artifact and a question she cannot answer yet. A first chapter that knows it is a first chapter.

— GUIDE § NARRATIVE STRUCTURE
§ 09 World & Context. opening title cards · faction notes
▮ L-001 · WORLD THESIS · OPENING TITLE CARDS

Whoever controls innovation controls the world.

Governments are losing control over their territory. Rogue states and Private Military Companies are absorbing the gaps. Trade routes are compromised. Artificial intelligence has become the great equalizer. Power belongs to whoever controls energy and computation. Intelligence agencies must turn the tide through covert action.

Wintermute Capital is an independent finance firm — a subsidiary of an unnamed parent conglomerate — that exists for a specific purpose: to finance American intelligence operations that cannot appear on any government ledger. The parent conglomerate is entirely legal. Nothing on its books registers as a violation. What it funds downstream is structured so that the firm never touches the illegal part.

"Wintermute. Case Emmerich. Kalinatek. The film argues William Gibson's world arrived under different management."

The naming is not ornamental. Wintermute and Case Emmerich are direct references to Gibson's NEUROMANCER. Kalinatek is from Splinter Cell. Miller is Kazuhira Miller from Hideo Kojima's Metal Gear Solid. Gibson for the corporate world. Splinter Cell for the operational layer. Kojima for the human infrastructure.

Medellín is the setting because the film is drawn to cities with inherent natural beauty and natural value — places whose beauty does not exist because of money. The mansion belongs to that landscape. A specific house in a specific city. Not a symbol of global sameness.

§ 10 Three Layers. narrative structure · v5 locked
01

Genre thriller.

One night, one mansion, one artifact. Suppressed weapons, procedural tradecraft, no winks to the audience. Real geography, real architecture, real cost. The civilian — the dancing girl — is not safe.

02

Political argument.

Victoria's monologue in the atrium is the thesis the film has been building since the opening titles, finally spoken out loud: "You can just do things. You don't need permission." She is not wrong. The privatization of intelligence has already happened. The mansion is the proof.

03

Personal.

Sofia's question of who she survived for. The short film is a first chapter that knows it's a first chapter. Miller's rerouting may be its own operation. The film declines to answer.

§ 11 References. tonal touchstones · per-craft
▮ TONAL · GENRE

Sci-fi / techno-thriller / espionage.

  • Sicario
  • Heat · Drive · The Neon Demon
  • Tenet · Atomic Blonde
  • Mr. Robot · Devs · Andor
  • Ex Machina · Blade Runner 2049
▮ ARCHITECTURE

Colombian practices, only.

  • Cinco Sólidos — Casa JL, Casa Cuore
  • Plan:B Arquitectos
  • Atelier García

Single-story modern, board-formed concrete, floor-to-ceiling glass, interior loop floor plan around the sunken neon room. The mansion is the antagonist.

▮ SOUND · SCORE

Synthwave restraint, hymnal arithmetic.

  • Cliff Martinez — Drive, Solaris
  • Trent Reznor & Atticus Ross — The Killer
  • Tangerine Dream — Thief, Sorcerer
  • Jack Wall & Sam Hulick — Mass Effect
▮ EDITING

Procedural patience.

  • Tinker Tailor Soldier Spy
  • The Killer

Cut for surveillance and dread, not adrenaline. The breach is the only sequence that earns kineticism.

▮ WARDROBE

Material culture as faction signature.

  • Sofia — finance / quiet luxury (The Row)
  • Victoria — ACRONYM tactical
  • Case — Loro Piana compound
  • Evelyn — Y-3 / Rick Owens architectural techwear
  • Grimm — swimsuit cover
  • Dancing Girl — Spring Breakers bikini